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Thoughts on Nintendo's 3DS

Wednesday, June 16, 2010

Nintendo showed off a lot of stuff at E3 this year. The cream of the crop? A new Zelda, a Goldeneye remake, a killer Mickey Mouse game, Donkey Kong, and the most bitchin' Kirby game I've seen. There's so much I could write about, but the topic most worthy of discussion was the unveiling of Nintendo's new handheld: the 3DS.

Take Nintendo's incredibly successful DS handheld (above). Give it a better GPU. Swap out the top screen with a cutting-edge widescreen display capable of showing 3D illusions without the use of those tacky 3D glasses. For good measure, give it a joystick and some motion sensors. On paper, it doesn't sound that bad. And then I saw it...


Look familiar? Now I know, the DS was a great handheld. But it's a handheld that came out back in 2004. In 2006, they put it on a diet and gave it better lighting - we got the DS Lite. That's fine, the DS needed a better form factor and a decent back-light. Couple years after that, they gave it a camera and an SD card slot, and they called it the DSi. Okay, it seemed like overkill, but it was cool to finally have expandable memory for all those downloadable DS games Nintendo is putting out...oh wait. Last year, Nintendo's "new DS" was just a really big DSi - the DSi XL.

And so here we are, gearing up for another new handheld to launch in 2011. But really, Nintendo? We're still just gonna do another DS? I get it; it's got a better processor and people will no doubt gush when they see that bright, 3D display in action. And now we can finally waggle - because if there's one thing my Wii proved, it's that I like it when my games have to randomly guess at whether I'm trying to perform simple button actions with suggestive wrist motions.

But that's not the problem. The problem is the idea of the 3DS. It shows the arrogance of a company that thinks they can just rehash what they did in 2004. It's not enough to just put out a more powerful DS with a few more gimmicks tossed in. The landscape of portable devices has changed dramatically since the birth of the original DS. Back then, we were happy stuffing our pockets with our twenty-gig iPods, chunky Nokia cell phones, disposable wind-up cameras, and the occasional PDA. Now, it's become commonplace to carry just one or two devices in your pocket that have all of that functionality - plus the gargantuan utility of the internet. The phone has aggressively invaded the functionality of every other portable electronic device. So for me to carry something extra in my pocket, it has to justify its existence. I still carry my car keys and my wallet because those are items which my phone doesn't really replace yet. But if I'm going to carry a dedicated gaming device that has no other utility but to play games, it damn well better offer me a gaming experience I need and can't get from my phone.

The 3DS doesn't quite do that. Graphically, it's better than the old DS, but seemed underwhelming considering this is a platform Nintendo intends to support for at least five years. The fact that Nintendo is porting popular N64 titles to the 3DS (Ocarina of Time and Star Fox 64) is slightly troubling. Kid Icarus looks great, but I have a hard time believing a smart phone wouldn't be capable of those graphics a year from now.

But forget graphics. Let's talk about the logistics of this "portable" game device. One of the great things about playing games on your phone or iPod is the sheer ease of acquiring and carrying games. I'm stuck somewhere and have a half hour to kill...good thing Plants VS Zombies is on sale, I'll just download that. Today, it's become weird not to buy mobile software (apps) through direct-download, but Nintendo is intent on keeping those plastic game cartridges. 

I'm sorry, but that's stupid - the very idea of a cutting-edge handheld that can only carry one game at a time is absurd. We no longer tolerate music players that can only hold one album at a time. The Kindle and the iPad are even persuading us not to settle for carrying just one book at any given time. To justify its place in your active life, a mobile device should be able to provide adaptable experiences for multiple situations. It's why you probably carry more than one genre of music on your iPod or phone - because you just never know when a Taylor Swift moment will hit you. If I'm in a situation where I could use just a five-minute diversion, I'm probably not gonna be happy about that 20-hour Final Fantasy game sitting in my 3DS. 

And that's assuming I'm even bringing the 3DS around with me. It's one thing that Nintendo wants me to carry around a device that is solely dedicated to games - that's okay, I enjoy games enough to be willing to do that. But considering how old the DS 'family' is, it's remarkable that each DS iteration is STILL the same basic size: too big. Hell, the last one got bigger. The 3DS has the same portability problems every other DS has: it fits ugly in the pocket. It's thicker and has a bigger footprint than just about any other portable device you'd consider carrying with you.

And for it's size, it's not even taking advantage of all that space. Look at that ridiculously thick bezel around the top screen - I'd rather see a regular 5" LCD making use of that space than a 3.5" screen with some 3D illusions. And why are the two screens so different? It's bad enough that they aren't the same size - but they aren't even the same aspect ratio! The top one is doing widescreen 16:9 while the bottom is doing regular 4:3. What's worse is that Nintendo completely ignored one of the biggest requests people had of the original DS hardware: the desire for two touch screens. Nintendo wanted to do something unique by giving us that 3D screen, but they could've given us the first mainstream portable device with two multi-touch screens. That would be unique and provide new game experiences.

There are so many other misguided decisions Nintendo made that I want to get into, but the point is simple: the 3DS will be an undoubtedly cool handheld that I might even purchase...but it's a device I have no desire to carry with me. And that's a pretty epic fail for any "mobile" device that runs on a battery. 

I truly love Nintendo and I will never stop buying Mario games. But I'm not the type of fanboy that thinks Nintendo is infallible. They recently had the audacity to say they were setting their sights on Apple's iPhone as a competitor. If Nintendo had come out with a system that is so fundamentally game-oriented that it doesn't even really compete with a phone, I'd be supporting them. But the 3DS does pick that fight with the phone, and it doesn't win. Like the iPhone, it wants to do music, movies, and browse the web. But for different reasons, you wouldn't want to do any of those things on your 3DS. At the same time, the 3DS falls short of being the true dedicated gaming device that could peacefully co-exist with your phone. Nintendo wants you to use the touchscreen, microphone, camera, and motion sensor to distinguish your game experience from the competition. But the phone you have likely has a better microphone, camera, and/or touchscreen than the 3DS. 

Nintendo could have tried to differentiate by making a truly sophisticated social gaming network - I'm really shocked they didn't even mention this. They practically invented casual gaming; they could have easily implemented something that combined the economies of Xbox Live with the casual-social games on Facebook (A more casual Pokemon would kick FarmVille's ass). Instead, they want you to pay $30-$40 for a cartridge-based game that probably won't take advantage of the 3DS's WiFi. What are you left with that really stands out? The 3D screen? Fundamentally, a 3D screen doesn't provide new game experiences  - it's only a way of visually enhancing the same Nintendo games we're already playing.

And that's the bottom line: All of us who end up buying the 3DS won't necessarily be doing it because it's a good - or even innovative - handheld gaming system. We'll buy it because we're willing to play Mario Kart on whatever Nintendo puts it on.

-Aaron

12 comments:

Anonymous said...
This comment has been removed by a blog administrator.
Anonymous said...

This review was obviously written by somebody who didn't try out the system for himself. When the main complaints are that its not aesthetically pleasing enough for him, it uses cartridges, its games might take longer than 10 minutes, it only had one touch screen, it's not an iPhone, and there were no announced "social" games while mentioning nothing of how the games/demos actually look and play, it's obvious the reviewer saw a picture of the device and ham-handedly starting spouting off uneducated opinions. We know nothing of the price, we know nothing of the release date, we know nothing of downloadable content, we know nothing of storage for downloadable content, we know nothing about future games that may or may not be the Pokemon MMO-equivalent of WOW or Farmville. Early reviews from people who have played it have been positive. Is it possible to not like it? Sure, but if you haven't played it then your opinion isn't valid.

June 16, 2010 at 8:28 AM
Anonymous said...

Do you have any idea how much space a game with 3D capabilities would take up if you tried to just download it from an App store? Pull your little wee wee out of your smart phone and just admit that the 3DS is actually pretty cool and could be VERY big.

June 16, 2010 at 9:02 AM
Aaron Ting said...

Except these "3D capabilities" aren't coming from massive amounts of software code - much of it is innate in the hardware of Sharp's parallax screen. The display is designed to control the path of light reaching the right and left eyes, thus creating the IMPRESSION of depth.

OBVIOUSLY I haven't tried it - that's why I'm open to the hardware impressing me. How is that less valid than just agreeing with early hands-on articles? If you'll recall, early impressions of the Virtual Boy were pretty favorable.

I totally agree, the 3DS WILL be big. And I'm glad it's not trying to be a phone - it shouldn't be. But you can't look at the varied feature set on the 3DS (or even DSi) and think Nintendo isn't vying to replace your iPod or phone. And yet I'm betting you aren't using a DSi as your primary music player..

June 16, 2010 at 11:27 AM
Anonymous said...

3DS SUCKS DICK. PSP2 BITCHEZZZZ

June 16, 2010 at 11:36 AM
Jeff said...

I share your general philosophy, I got an iphone the moment it came out, I still proudly use my 1st gen phone. But let's be honest, nothing the smartphones have comes close to the popularity of the dedicated systems. Not even taking into account the complications of owning a smartphone like contracts, generally higher learning curve, demographics, and general carrier bullshit. Just the game alone lack a certain depth and re-playability.

Part of this is money, you won't pay more than 4-12 bucks for the average "good" game on the app store. This is a solid price for some of the more ambitious games I've played. However you get what you pay for. Online play tends to pay for itself when it's included, it's easy to implement and immensely fun for the user (not everyone of course). Aside from a few genres that work well with such phones, like racing and simplistic games. Mainly I think because it's such an early market and the technology isn't there yet. As much as I love my phone, trying to use the touch screen as a button controller leaves me feeling more frustrated than fulfilled. Also, the engine is such a resource hog that you can't get more than a few hours of game time, especially if you don't have access to a charger more than once a day. The Evo 4G is guilty of this. For me this is a big turn-off because my phone is still a phone first and a gaming platform never. I would rather not have to juggle beating that high score or keeping in touch with my boss.

Next is memory, memory for this Gen of carts is rumored to be around 2GB. Now while not every game will reach this, you can bet the games like Kid Icarius most definitely will. Even if you take 32GB and add external memory to up to let's say 16GB SD card that's 24 games, with no movies, music, and even a UI for that matter; which isn't that much for 4-6 years. Now for a 32GB iphone w/o a contract you pay around what 400-600 bucks? That's the cost of a next gen console and then some. But the 3DS despite its looks uses just as advanced a technology; however there's no carriers to bind you down for 2 years and subsidize the retail cost of the phone. So Nintendo takes certain liberties like less then epic graphics or extensive music/movie support (codecs cost money) ect. Also of note is that downloading 2GB on 4G/wifi would not only take some time but would drain your battery faster than Lady Gaga drains my interest.

So cartridges and disks are still the most cost effective format for delivering games on systems. Although you have to carry individual games, most people I know carry brief cases, saddlebags, purses, or backpacks. Hell even the iPad is getting it's own custom made jacket with it's own dedicated pocket! Surely 8 ounces isn't all that much. Let's not forget this is practically a prototype. Even the iPhone went through 3 installments, the PSP went through 4, and even some home consoles have gotten the "slim" treatment. It's just the way of the force. We haven't even seen the new cartridge designs or even the shipping 3DS yet, so such arguments are all hypothetical barking at shadows.

While stereoscopic 3D isn't the greatest innovation for games, I believe it will shine it's greatest/provide the biggest jump in enjoyability for the user in a portable form. 3D TVs are just now getting market attention and some are still using the dreaded glasses. Without an affordable 3D TV or some other mass marketable 3D gimmick gadget, 3D console gaming is still a pipe dream. However, for a relatively little screen, which would other wise be drowned out by the world around it (buses, plains, ect.), 3D allows the user to actually be immersed within the game world itself. Which is something that the "two touchscreen" idea can't compete with and isn't really worth the extra costs involved.

Sorry this was so long; I actually had to trim because I reached the limit. But I felt you deserved a complete response.

June 17, 2010 at 2:39 AM
Aaron Ting said...

Jeff, thanks for commenting! I really appreciate it when a commenter has clearly read what I had to say before responding to it.

You had some incredibly thoughtful points, and I really do believe we're on the same page on this one. To be clear, I DO want to carry a dedicated gaming device in my pocket. But I want it be one that has earned it's 'essential' place in my mobile life.

The question isn't whether dedicated handheld game systems can provide more sophisticated experiences - I absolutely agree they can. The DS library is fantastic because there's a clear level of investment being made by some developers that we just aren't seeing in the phone yet. But the danger for Nintendo is whether our phones can offer experiences that are 'just good enough' - games that don't outshine 3DS games, but are more competitively priced and more convenient to carry around.

I'll give you an example: I love the Street Fighter franchise. We've heard that Capcom will be putting out a 3DS Street Fighter game - perhaps a great port of Super Street Fighter IV. And while I've always dreamed of playing Street Fighter on my DS, in order for me to be persuaded to CARRY my 3DS in my pocket, Street Fighter for 3DS would need to be so incomparably better than the version of Street Fighter on my phone that I wouldn't even consider trying to "get by" with the version I have on my phone. The question is whether we'll see games that really do that.

I love my DS, and I use it more than any of my other game systems. But I don't carry it me - it's a system I use almost exclusively at home or on airplanes. While there are things about the 3DS that really excite me, I still can't see myself carrying it around. And THAT'S what disappointed me. Because again, I DO want a dedicated gaming device that I'll carry with me.

June 18, 2010 at 6:01 PM
Anonymous said...

hi there you are right my dsi and wii have both 256 mb of download apps and games sence games and app are soo small in size they load almost instantly but i have downloaded god of war on psp go 1.4 gb took almost 30 minutes too download game

July 6, 2010 at 10:37 PM
Unknown said...

Nintendo 3DS is the platform of the next generation of handheld games, the successor to the current Nintendo DS.3DS is a provisional name mentioned in rumors before detection, but it became official when he was announced as such during the 2010th E3.

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August 27, 2010 at 5:20 AM
translation services said...

The success of Nintendo DS in hand. Give it a better graphics card. Swap display more high-end widescreen display capable of displaying 3D illusions without 3D glasses as in bad taste. Certainty, to give it a joystick, and some motion sensors.

September 6, 2010 at 7:07 AM
Unknown said...

well :/ ya i can tell tht u havnt reealy expeienced the 3ds in your hands but i gues it is better 2 be speculative about it since it iis a new handheld but i think im just gonna wait and buy it. but even though i havent tryed it out yet i do want to say tht i think it will be veery cool

September 11, 2010 at 1:29 PM
Anonymous said...

Street fighter 4 on the computer is like 5 gigabytes.... Yes, if you enjoy playing plants versus zombies, enjoy your iphone and the fact that it can have more than one game on it at a time... If you want to play street fighter 4 with opponents all over the world, while other players all over the world observe and cheer you on, you will need to buy the next nintendo handheld... it seems like a subjective preference... enjoy your iphone!

December 7, 2010 at 11:07 PM

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